Sers players,
did
not have the time to write a summery of my first game with my Grey Knights from
last week's Saturday. First game was against Reepy's Tyranids and it was a
bloody butchery. Took the new psychic powers from the Divination Tree. Primasis
power is always good to return a power and also a good choice in general. We
chose warlords traits and I got Master of Manoeuvre, which
was pretty useless in a 750 pts game. Reepy hat life leech and other stuff that
regenerates wounds... Nothing heroic, my whole army was raised to the ground. The Hive Tyrant alone cleaned a Grey Knight strike squad by flying over them and leveled my paladins for dessert. Nom nom. Should I have killed him first, naah don't bother. Dread down, stupid junk.
Second
game, Nemo's first game ever, he played Necron against my Grey Knights. Again
Divination, precogntion, forboding and prescience and strategic genius as
warlord trait, again pretty useless. In comparison to the Grey Knight psychic
powers, the new deck provides really nice buffs and makes your librarian a
great supporter. Standard or codex powers have trouble beating those. Playing the libi in the
center of your army will provide other troops with nice buffs, re-roll your
heavy psycannon or assault cannon from you dread rocks, which I didn't. The mission, capture
and hold four points. Since we both were a bit clumsy, we had lots of bad moves
and random luck from rules we both did not know, we ended up having a fun game.
Take the shortcut? Not today let's go around and see what's on the other side. His stalker and annihilation barge got owned by the librarian's daemonhammer.
The stalker was close to one objective and I placed my libi and the paladins to interrupt the capture and be locked in combat at the end of turn six. The
daemonhammer disagreed and decided the stalker must go. Dread killed too, stupid junk. I drew first blood and captured two points, negated
one of his capture points, which provided me a solid jump ahead and won the
game.
Tyranids - 749 points
HQ
Hive Tyrant - 230pts.
Monstrous, Synapse,
Shadow in the warp, Psyker, Leech Essence, Psychic Scream Scything talons,
Scything talons, Wings
Troops
Warrior Brood (3) - 115pts.
Synapse, Shadow in the
warp, Scything talons, Deathspitters, Venom cannon
Genestealer Brood (6) - 132pts.
Psyker, Aura of
Despair, Hypnotic Gaze Rending claws, Brood telepathy, Fleet, Infiltrate, Move
Through Cover, Broodlord Scything talons (Broodlord)
Hormogaunt Brood (12) - 72pts. Instinct: Feed, Move Through Cover, Fleet
Temagant Brood (10) - 50pts.
Instinct: Lurk, Move
Through Cover
Ripper Swarm (3) - 30pts.
Instinct: Feed,
Fearless, Mindless, Swarm
Elite
Zaonthrope Brood (2) - 120pts. Synapse, Psyker, Shadow in the warp, Warp Field,
Warp Blast, Warp Lance
Necrons - 749 points
HQ
Necron Overlord -
130pts.
Ever-living,
Independent, Reanimation Protocols, Warscythe, Resurrection Orb
Troops
Harbinger of Despair -
60pts.
Ever-living,
Reanimation Protocols, Harbinger of Despair, Abyssal Staff Veil of Darkness
Necron Warriors (8) -
104pts.
Reanimation Protocols,
Gauss Flayer
Necron Immortals (5) -
85pts.
Reanimation Protocols,
Tesla Carabines
Necron Immortals (5) -
85pts.
Reanimation Protocols,
Tesla Carabines
Elite
Triarch Stalker -
150pts.
Open-topped, Walker,
Living Metal, Move Through Cover, Targeting Relay Quantum Shielding, Heat Ray
Dedicated Transport
Annihilation Barge -
90pts.
Open-topped, Skimmer,
Quantum shielding, Living Metal, Symbiotic Repair Sweep Attack, Twin-linked
Tesla Destructor, Tesla Cannon
Canoptec Scarabs (3) -
45pts.
Beasts, Entropic
Strike, Fearless, Swarms